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Orangutan

Medium beast, any
Armor Class 13 (natural armor)
Hit Points 22 (5d8) 5d8
Speed 20ft Climb: 40ft

STR
15 +2
DEX
15 +2
CON
13 +1
INT
10 0
WIS
14 +2
CHA
10 0

Skills Perception +5, Stealth +5
Senses passive Perception 15
Challenge 1 (200 XP)


Reckless. At the start of its turn, the orangutan can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.   Running Leap. The orangutan's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.


Actions

Multiattack. The orangutan makes three attacks: one with its bite and two with its fists.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.   Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.


 

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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