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War Priest

Medium humanoid, any
Armor Class 18 (plate)
Hit Points 117 (18d8+36) 18d8+36
Speed 30ft

STR
16 +3
DEX
10 0
CON
14 +2
INT
11 0
WIS
17 +3
CHA
13 +1

Saving Throws Con +6, Wis +7
Skills Intimidation +5, Religion +4
Languages any two languages
Challenge 9 (5000 XP)

Spellcasting. The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:   Cantrips (at will): light, mending, sacred flame, spare the dying   1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith   2nd level (3 slots): lesser restoration, magic weapon, prayer of healing, silence, spiritual weapon   3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water wall   4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin   5th level (1 slot): flame strike, mass cure wounds, hold monster


Actions

Multiattack. The priest makes two melee attacks.   Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 +3) bludgeoning damage.

Reactions

Guided Strike (Recharges after a Short or Long Rest). The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.


 

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