Darkvision 60 feet. Scent Cornered Fury: Whenever a member of this race is reduced to half its hit points or fewer and has no conscious ally within 10 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class. Serpent Toughness: Serpentyr of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Serpentyr gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. Serpentyr gain a +2 racial bonus on all saving throws against fear effects. Scaled Predator: Gains a natural bite attack for 1d6 damage. They also gain two Claw attacks, 1d4 each at medium size. Members of this race also gain a +1 natural armor bonus to their Armor Class. Strong Tail: Serpentyr have a tail they can use to make attacks. The tail is a natural attack that deals 1d8 points of damage plus the user’s Strength modifier if Medium. When a member of this race hits with its slapping tail, it can make a trip attack as a free action that does not provoke attacks of opportunity. Members of this race have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. Change damage die, wording of this ability assumed a medium sized Serpentyr. Toxic Bite: Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Applying venom in this way is a swift action. Weakening Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. NOTE: Their Natural Bite attack always causes a Fort save against the poison. Serpent Breath: Members of this race gain the scent ability. Can breath both air and water. Serpent's Survival: Serpentyr always treat Stealth and Sense Motive as class skills. Camouflage: In Swamp and Jungle Terrains, gain a +4 to Stealth and Perception checks. Ferocity: Members of this race gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score. Counts as being an Orc for Deathless Feats. Subject of Tyranas: Gain a vague sense of taget's greatest accomplishment, whether it be in combat, political, or economic, arenas as determined by the target's sense of its own greatest accomplishment. In combat they can detect who has the most HD of their opponents, but not how many HD.