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Dolphin

Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8+2) 2d8+2
Speed Swim: 60ft

STR
14 +2
DEX
13 +1
CON
13 +1
INT
6 -2
WIS
12 +1
CHA
7 -2

Skills Perception +3
Senses blindsight 60 ft., passive perception 13
Challenge 1/8 (25 XP)


Charge. If the dolphin moves at least 3o feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.   Hold Breath. The dolphin can hold its breath for 20 minutes.


Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.


 

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
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