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Anima Leech

Tiny shapeshifter, aberration, neutral
Armor Class 13
Hit Points 7 ( 3d4 )
Speed 30ft Burrow: 5ft Swim: 15ft Climb: 20ft

STR
6 -2
DEX
15 +2
CON
11 0
INT
7 -2
WIS
12 +1
CHA
15 +2

Saving Throws Charisma +5
Skills Insight +4 , Persuasion +5
Damage Vulnerabilities necrotic
Damage Resistances psychic
Condition Immunities Charm
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 11
Languages none
Challenge 1/4


Keen Senses. The anima leech has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Limited Telepathy. The anima leech can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand any language.
Magic Resistance. The anima leech has advantage on saving throws against spells and other magical effects.


Actions

Unarmed strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) magical piercing/slashing/bludgeoning damage.
Beguile. The anima leech attempts to Charm a humanoid that can see or hear it.
Shapeshift. The anima leech can change its physical form to resemble any mundane or arcane Tiny creature that would appeal to the target of its Beguile.

Reactions

Baby eyes. As a reaction to being targeted with a non-area-of-effect attack or harmful spell from a creature it can see, the anima leech can force the attacker to make a Charisma saving throw against a DC of 15. On a successful save, the attacker may proceed with their action; on a failed save, they must choose a new target or lose the attack or spell. Creatures immune to Charm make their saving throw with advantage.


 

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