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Wrackspawn

Medium fiend, chaotic evil
Armor Class 13
Hit Points 120hp (16d8+48) 16d8+48
Speed 25ft

STR
17 +3
DEX
10 0
CON
16 +3
INT
9 -1
WIS
6 -2
CHA
12 +1

Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities blinded, poisoned
Senses blindsight 60 ft., passive Perception 8
Languages understands Abyssal but can't speak
Challenge 3 (700 XP)


Actions

Bonespear. Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn as it becomes wracked with pain.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.


 

Pain Incarnate. Wrackspawns are remnants of good souls captured and tortured in the Abyss, wrackspawns live to inflict pain upon others. Fear and pain made them what they are, and these are what they wish to bring to all forms of life.   Wrackspawns charge into combat heedless of any danger to themselves. They use no strategy beyond attacking the nearest living being. Wrackspawns typically ignore undead and constructs unless attacked by them, and even then they swiftly turn toward foes who can feel pain. The only exception is wrackspawn are fearful of other demons and shy away from them, unwilling to attack.   Twisted Visage. Wrackspawn are misshapen humanoids that seem to have been both flayed and burned, their limbs twisted into dreadful parodies. Wrackspawn are eyeless and shriek with mad battle lust.   Wrackspawns wield ugly spears created from their own broken bones. They rarely throw these treasured objects, preferring to use them in melee. Faced with no alternative, a wrackspawn might throw its spear at an opponent it’s sure it can kill.   Created by u/IndirectLemon https://homebrewery.naturalcrit.com/share/BkF8zS5oW

by James Zhang, © Wizards of the Coast

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