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WEE-DN (Agro-WorkerBot) in Dungeons & Dragons 5e

WEE-DN (Agro-WorkerBot)

Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 142 ( 15d10+60)
Speed 20ft

STR
18 +4
DEX
8 -1
CON
18 +4
INT
10 0
WIS
10 0
CHA
3 -4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine (skymetal)
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Understands commands given in any language but only speaks Gothic
Challenge 7 (2,900 XP)


AI Recognition. A human may make a DC 14 Intelligence (Arcana) check to talk the AI out of killing them. Demi-humans can also make the check, but with disadvantage.   Auxiliary Power. When WEE-DN is reduced to 0 hit points, he instead gains 10 hps.  

Passive Nanite Mending. WEE-DN regains 10 hit points at the start of his turn if he has at least 1 hit point.


Actions

Multiattack. WEE-DN makes two attacks.   Tool Arm. Melee Weapon Attack: +7 to hit 1d20+7 , reach 10 ft., one target. Hit: 14 (4d6 + 4) 3d6+4 slashing/piercing damage.   Manipulator Arm. Melee Weapon Attack: +7 to hit 1d20+7 , reach 10 ft., one target. Hit: 14 (5d6 + 4) 5d6+4 bludgeoning damage.   Defoliant Spray. Ranged Weapon Attack: +7 to hit 1d20+7 , range 15 ft., one target. Hit: 11 (2d6) 2d6 necrotic damage, but only affects plants.   Force Cage. A single target within in 20 feet of WEE-DN must make a DEX saving throw or be trapped in a force cage (become immobilised). The force cage is immune to non-magical damage; however, it can be burst open with a DC 24 STR ability check.

Reactions

Hard To Kill. When the robot is reduced to 0 hit points, it instead regains 10 hit points and makes a single attack against the triggering target.


 

Garden robot.

technological, technology


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