Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Yangethe

Huge aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 138 12d12+60
Speed 40ft

STR
23 +6
DEX
8 -1
CON
21 +5
INT
12 +1
WIS
16 +3
CHA
12 +1

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Damage Immunities cold
Condition Immunities frightened
Senses passive Perception 13
Languages Aklo; telepathy 60 ft.
Challenge 9 (5,000 XP)

Innate Spellcasting (Psionics). The yangethe’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

At will: Darkness, Telekinesis, tree shape

1/day: Suggestion   1/year—interplanetary teleport (self plus 50 lbs. of objects only)

3/day: Fear, quickened True Strike (can cast this spell as a bonus action)


False Appearance. While the yangethe remains motionless, it is indistinguishable from a normal tree.
Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The yangethe makes two slam attacks.   Tentacles. Melee Weapon Attack: +10 to hit 1d20+10 , reach 15 ft., one creature. Hit: 15 (2d10 + 4) 2d10+4 piercing damage. If the target is Large or smaller, it is grappled (escape DC 15)   Feeding Tentacles. Melee Weapon Attack: +10 to hit 1d20+10 , reach 5 ft., one humanoid grappled by the yangethe. Hit: The feeding tentacles siphon away the victim’s emotions and deals 1 level of exhaustion. The yangethe heals 10 points of damage for each level of exhaustion it inflicts in this manner. As long as a creature continues to suffer this drain, each time it attempts to sleep it is affected by a nightmare spell, experiencing terrifying dreams in which it relives the feeling of being fed upon over and over.   Psychic Blast (Recharge 5-6). The yangethe psioncily manifests psychic energy in a 60-foot cone. Each non-yangethe in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) 4d8+4 psychic damage and be confused for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature is reduced to zero hit-points by this attack they fall asleep and cannot wake until they heal of any exhaustion drain and have a hit point total above 0.


 

This six-eyed horror looks something like a dead tree with claws, tentacles, spidery legs, and a mouth bulging with tentacles.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems