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Celestial Giant Fire Beetle in Dungeons & Dragons 3.5

Celestial Giant Fire Beetle - CR: 1/3
SpeciesVermin
SubspeciesBeetle
SizeSmall
TypeMagical Beast (Extraplanar)
Hit Dice1d8+2 (6 hp)
Speed30 ft. (6 squares)
AbilitiesStr 14, Dex 11, Con 15, Int 3, Wis 10, Cha 7
Special QualitiesDarkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6
EnvironmentWarm plains in a good aligned plane
OrganizationCluster (2–5) or colony (6–11)
TreasureNone
AlignmentAlways good (any)
Advancement2–3 HD (Small)
Level Adjustment-
Skills
-
Feats
-
Combat
Initiative+0
Armor Class (AC)16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack+0
AttackBite +2 melee (2d4+2)
Full AttackBite +2 melee (2d4+2)
Space/Reach5 ft./5 ft.
Special AttacksSmite Evil 1/day
SavesFort +4, Ref +0, Will +0
Description
These insects have been touched with celestial heritage. Their white carapaces are embroidered with gold patterns that illuminate an area with a 20-foot radius. The luminosity of the husks lasts for 1d6 days after removal from the beetle.

Combat
Celestial Giant Fire Beetles are quick to attack those they suspect to be evil. They usually fight in groups and try to use their numbers to flank opponents to boost their chances of hitting. Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

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