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Celestial Monkey in Dungeons & Dragons 3.5

Celestial Monkey - CR: 1/6
SpeciesAnimal
SubspeciesMonkey
SizeTiny
TypeMagical Beast (Extraplanar)
Hit Dice1d8+2 (6 hp)
Speed30 ft. (6 squares), climb 30 ft.
AbilitiesStr 7, Dex 15, Con 14, Int 3, Wis 12, Cha 5
Special QualitiesLow-light vision, Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6
EnvironmentWarm forests in any good-aligned plane.
OrganizationTroop (10–40)
TreasureNone
AlignmentAlways good (any)
Advancement2–3 HD (Small)
Level Adjustment-
Skills
Balance +12, Climb +10, Escape Artist +4, Hide +10, Listen +3, Spot +3
Feats
Agile, Weapon Finesse
Combat
Initiative+2
Armor Class (AC)14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack+0
AttackBite +4 melee (1d3-2)
Full AttackBite +4 melee (1d3-2)
Space/Reach2-1/2 ft./0 ft.
Special AttacksSmite Evil 1/day
SavesFort +4, Ref +4, Will +1
Description
The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.

Combat
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Monkeys generally flee into the safety of the trees, but if cornered can fight ferociously.

Skills: Monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.

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