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Fiendish Hawk - CR: 1/3
SpeciesBird
SubspeciesHawk
SizeTiny
TypeMagical Beast (Extraplanar)
Hit Dice1d8+2 (6 hp)
Speed10 ft. (2 squares), fly 60 ft. (average)
AbilitiesStr 10, Dex 17, Con 14, Int 3, Wis 14, Cha 6
Special QualitiesLow-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6
EnvironmentTemperate forests in an evil-aligned plane
OrganizationSolitary or pair
TreasureNone
AlignmentAlways evil (any)
Advancement-
Level Adjustment-
Skills
Listen +4, Spot +16
Feats
Alertness, Weapon Finesse
Combat
Initiative+3
Armor Class (AC)17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack+0
AttackTalons +5 melee (1d4)
Full AttackTalons +5 melee (1d4)
Space/Reach2-1/2 ft./0 ft.
Special AttacksSmite Good 1/day
SavesFort +4, Ref +5, Will +2
Description
These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.

COMBAT
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Hawks combine both talons into a single attack.

Skills: Hawks have a +8 racial bonus on Spot checks.

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