| Species | Animal |
| Subspecies | Octopus |
| Size | Small |
| Type | Magical Beast (Extraplanar) |
| Hit Dice | 2d8+4 (13HP) |
| Speed | 20 ft. (4 squares), swim 30 ft. |
| Abilities | Str 16, Dex 17, Con 15, Int 3, Wis 12, Cha 3 |
| Special Qualities | Ink cloud, jet, low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 7 |
| Environment | Warm aquatic in an evil-aligned plane |
| Organization | Solitary |
| Treasure | None |
| Alignment | Always evil (any) |
| Advancement | 3–6 HD (Medium) |
| Level Adjustment | - |
| Skills |
|---|
| Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +11 |
| Feats |
|---|
| Weapon Finesse |
| Combat | |
|---|---|
| Initiative | +3 |
| Armor Class (AC) | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
| Base Attack | +1 |
| Attack | Arms +5 melee |
| Full Attack | Arms +5 melee and bite +0 melee (1d3+2) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Improved grab, Smite Good 1/day |
| Saves | Fort +5, Ref +6, Will +1 |
| Description |
|---|
| These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape. COMBAT Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Improved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured. Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |
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