| Formerly a witch of considerable power, she could not overpower old age and death. On her deathbed, The Lady cast a spell on herself. Should her grave ever be disturbed, she would be brought back as a monstrous horror to wreak her revenge. That horror, is The Lady of Decay. | |
| Perception | +18 |
| Languages | Common, Necril, Sylvan |
| Skills | Occultism +20, Witchcraft Lore +23, Deception +18, Intimidation +18 |
STR +2 , DEX +4 , CON +4 , INT +3 , WIS +3 , CHA +6 | |
| Items | +1 Explorer's Clothing, +1 Striking Staff, Bag of Holding |
| AC | 27 |
| Saving Throws | Fort +18, Ref +15, Will +21 |
| HP | 160 - Immunities Negative Energy - Weaknesses Positive Energy 10 |
| Speed | 25 ft. |
| Melee | Staff +19, 2d6+9 bludgeoning |
| Special Abilities | Bile +16, 10d6 acid in a 15ft cone. Change Shape: The Lady of Decay can change into a beautiful humanoid. While otherwise indistinguishable from a normal person, the sickly-sweet smell of decay lingers in the air around her. DC 26 Perception required to notice that something is wrong. |
| Spells | Spell Save DC: 25 Spell Attack Roll: +20 Spells: Cantrips - Chill Touch, Ghost Sound. 1st Level - Animate Dead, Breadcrumbs, Bane, Deja Vu, Ray of Enfeeblement 2nd Level - False Life, Deafness, Vomit Swarm 3rd Level - Agonizing Despair, Blindness, Enthrall 4th Level - Confusion, Enervation, Sanguine Mist |
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