| Species | Stirge |
| Subspecies | Arctic |
| Size | Tiny |
| Type | Magical Beast |
| Hit Dice | 1d10 (20 hp) |
| Speed | 10'; Fly 40' (average) |
| Abilities | Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 |
| Special Qualities | Darkvision 60', Low-light Vision |
| Environment | Cold Marshes |
| Organization | Colony (2-4), flock (5-8), storm (9-14) |
| Treasure | None |
| Alignment | N |
| Advancement | - |
| Level Adjustment | - |
| Skills |
|---|
| Feats |
|---|
| Alterness, Weapon Finesse |
| Combat | |
|---|---|
| Initiative | +4 |
| Armor Class (AC) | 1 (35) [+1 base, +2 size, +4 dex]; Flat-footed 1 (10) |
| Base Attack | +5%/-55% (+5% when attached) [-4] |
| Full Attack | Touch +35% [-4] (Tiny Animal Chart - 'Subdual Crit' - attach) |
| Space/Reach | 2 1/2 ft./0 ft. |
| Special Attacks | Attach, Blood Drain |
| Saves | Fort +2, Ref +6, Will +1 |
| Description |
|---|
| Arctic (Ex): This subspecies of stirge is especially adapted to cold environments similar to how other arctic animals are. Attach (Ex): If a stirge hits with its touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to DB and has an DB of 10, but holds on with great tenacity. Stirges have a +60% racial bonus on grapple attacks made while attached (already figured into the Base Attack/Grapple entry above). An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent rolls against the stirge's grapple attack. Blood Drain (Ex): A stirge drains blood, gaining an automatic attack as follows... Stinger +35% (max Medium - Con damage - no DB) in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!