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The Sea Wyvern (Captain's Ship) in Dungeons & Dragons 3.5

The Sea Wyvern (Captain's Ship) - CR: 6
SpeciesDraconid
SubspeciesSea Wyvern
SizeLarge
TypeDragon (Aquatic) [Sagittarius]
Hit Dice7d12+14 (194 hp)
Speed20', Swim 20', Fly 60' (poor)
AbilitiesStr 19, Dex 14, Con 15, Int 6, Wis 12, Cha 9
Special QualitiesDarkvision 60', Fire Resistance 5, Immune (Sleep and Paralysis), Low-light Vision, Scent
EnvironmentAny Aquatic (The Sea Wyvern)
OrganizationUnique
TreasureNone
AlignmentN
Advancement8-10 HD (Huge), 11-21 HD (Gargantuan)
Level Adjustment-
Skills
Perception +18, Sense Motive +11, Stealth +8, Swim +14

+4 racial bonus on Perception checks.
+4 circumstance bonus on Stealth checks while in water.
+10 racial bonus to Swim checks.
Feats
Ability Focus (poison), Alertness, Flyby Attack, (B) Multiattack
Combat
Initiative+2
Armor Class (AC)9 (40) [+7 base, -1 size, +2 dex]; Flat-footed 9  
Base Attack+35%/+75% [+4]
Full AttackSting +50% [+4] (max Large plus poison) - Bite +40% [+4] (max Huge) - 2 Wings +40% [+2] (max Large) - 2 Talons +40% [+4] (max Huge)
Space/Reach10 ft./5 ft.
Special AttacksPoison, Fire Domain Spells, Improved Grab
SavesFort +7, Ref +7, Will +6
Description
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then make a grapple attack or check as a free action without provoking an attack of opportunity. If it wins a grapple check, it establishes a hold and stings. If it establishes a hold with a grapple attack instead, it can sting.

Poison (Ex): Injury; Fortitude DC 17; Frequency 1/rnd for 6 rnds; Effect 1d4 Con damage. Cure 2 consecutive saves. The save DC is Constitution-based.

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