| Renowned for their rigid adherence to the law, Hellknight Orders draw on honorable soldiers across Gradus | |
| Perception | +7 |
| Languages | Common, Infernal |
| Skills | Athletics +8 , Intimidation +4 , Religion +5 , Society +4 |
STR +4 , DEX +1 , CON +3 , INT +0 , WIS +1 , CHA +0 | |
| Items | full plate armor, greatsword, javelin (2) |
| AC | 20 |
| Saving Throws | Fort +9, Ref +7, Will +5 |
| HP | 34 |
| Speed | 20 feet |
| Melee | Great Sword: +10 / +5 / 0 Versatile Damage: Slashing |
| Ranged | Javelin: +7 / +2 /[roll;1d20-3|-3] Range 30ft | Damage Piercing |
| Special Abilities | Attack of Opportunity Intimidating Strike Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit. Power Attack Slashing [br
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