Even the most devoted and unwavering followers of a cult can sometimes leave their beliefs behind. Whether out of distrust of the divine or inability to tolerate certain horrors happening despite its intervention, some characters become Apostates. Once you have abandoned your faith or left the circle you belonged to, relations with the past are hopelessly closed off. In times of need, for example when seeking refuge in places of worship, Apostates must disguise themselves as if they were still part of the clergy they have abandoned.
Thanks to the years spent in their former cult, you are able to pass yourself off as a devout follower in communities where you are a stranger; this way you can find asylum, respect, and assistance for a week; if you dedicate at least two hours a day to caring for the faithful, you will earn a paycheck of 2d6 silver coins per day; after a week, rumours about your account begin to circulate within this new community, so that it would be time to look for other places to go before your apostate identity is revealed.
It is not unusual for apostates to totally abjur their previous religion. Some simply tend to deviate from the dictates of the faith of origin, while others deviate to the point where they reject them totally or even oppose them. As they are each a unique case , this does not necessarily mean that they had such relevance as to be excommunicated or driven out d rastically, but over time the rumours about them could spread, making it difficult for them to interact with their clergy of origin.
| d8 | Personality Traits |
|---|---|
| 1 | I am always on the lookout, and I constantly watch my back. |
| 2 | I cannot hold back a laugh when something unpleasant happens to my former cult or its members. |
| 3 | I express myself in a calm and sweet voice, even when I am angry. |
| 4 | I avoid giving clear information about my account and my past, I give vague and evasive answers. |
| 5 | I prefer to count on my own skills rather than other people. |
| 6 | I have a great memory for names and faces. |
| 7 | I have lost faith in religion and the divine. |
| 8 | I tend not to trust clergy or religious figures in general. |
| d6 | Ideals |
|---|---|
| 1 | Honor (lawful): My word is worth more than any supposedly sacred writing or false prophecy. |
| 2 | Anarchy (chaotic): I do not believe in hierarchies, nor in the authority of one person over another. |
| 3 | New life (neutral): I want to forget the past, and I want the past to forget about me. |
| 4 | Truth (neutral): I intend to find out what my former cult hides and spread the truth. |
| 5 | Alms (good): Even today, every coin I give to those in need, is for me a small step towards serenity. |
| 6 | Vengeance (evil): My former cult will pay; churches will burn, false idols will be knocked down, and the deceitful tongues of priests cut out. |
| d6 | Bonds |
|---|---|
| 1 | I was set up; someone else is guilty of the heresy for which I was excommunicated. |
| 2 | I fell in love with a person against the dictates of my religion, so I had to flee. |
| 3 | There is a person within the hierarchy of my former cult that I will always trust. |
| 4 | I discovered a terrible truth about my church, and they are hunting me down to silence me. |
| 5 | A poor man I was unable to heal whispered a dark omen to me on his deathbed. |
| 6 | I have never lost my faith and it still guides me today. |
| d6 | Flaws |
|---|---|
| 1 | Pessimistic: If something can go wrong, it will. |
| 2 | Paranoid: I see shadows spying on me everywhere. |
| 3 | Bad liar: I become visibly uncomfortable when I lie. |
| 4 | Hypocrite: I judge others severely, but, when it comes to myself, I am lenient. |
| 5 | Obsessive: When I set myself a goal, that is the only thing I see. |
| 6 | Fatalist: I rely too much on fate and I do not care much about working to obtain favourable results. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!