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Donkey

Large beast, unaligned
Armor Class 13
Hit Points 4-11-18 [roll2d8+2]
Speed 30ft Swim: 10ft Climb: 10ft

STR
10 0
DEX
13 +1
CON
12 +1
INT
2 -4
WIS
11 0
CHA
4 -3

Skills Stealth -2
Senses Passive Perception 10
Languages None
Challenge 1/4 (50 XP)


Surefooted. A donkey has advantage on all Dexterity checks preventing it from falling prone.


Actions

Multiattack. The Donkey can make two attacks one with its front Kick or bite, and one with its rear kick.
  Bite. Melee Weapon Attack: +2 to hit, range 5 ft, one target in front of the Donkey. Hit: 1-3-6 1d6 Piercing Damage.   Front Kick. Melee Weapon Attack: +1 to hit, range 5 ft, one target in front of the Donkey. Hit: 2-4-7 1d6+1 Bludgeoning Damage. The target must succeed on a DC 10 Strength Saving throw or be knocked prone.
  Rear Kick. Melee Weapon Attack: +0 to hit, range 5 ft, one target behind of the Donkey. Hit: 2-4-7 1d6+1 Bludgeoning Damage. The target must succeed on a DC 10 Strength Saving throw or be knocked prone.


 

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