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Winter Wolf

Large beast, neutral evil
Armor Class 13 (natural armor)
Hit Points 30-75-120 10d10+20
Speed 50ft

STR
18 +4
DEX
13 +1
CON
14 +2
INT
7 -2
WIS
12 +1
CHA
8 -1

Skills Perception +5 , Stealth +3
Damage Immunities Cold
Senses Passive Perception 15
Challenge 3 (700 XP)


Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  Pack Tactics: The wolf has advantage on an Attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't Incapacitated.
  Snow Camouflage: The wolf has advantage on Stealth checks made to hide in snowy terrain.


Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6-11-16 2d6+4 Piercing Damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  Cold Breath (Recharge 5-6 1d6 ): The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 4-18-32 4d8 cold damage on a failed save, or half as much damage on a successful one.


 

The arctic-dwelling winter wolf can grow almost as large as a dire wolf but has snow-white fur and pale blue eyes. They are the predators of the great white north, rarely approaching the settlements in the north.


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