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Arcane Matters in Dungeons & Dragons 5e

Arcane Matters

Roll the Dice
d10Magical Event
01You were charmed or frightened by a spell.
02You were injured by the effect of a spell.
03You witnessed a powerful spell being cast by a cleric, a druid, a sorcerer, a warlock, or a wizard.
04You drank a potion (of the DM's choice).
05You found a spell scroll (of the DM's choice) and succeeded in casting the spell it contained.
06You were affected by teleportation magic.
07You turned invisible for a time.
08You identified an illusion for what it was.
09You saw a creature being conjured by magic.
10Your fortune was read by a diviner. Roll twice on the Life Events table, but don't apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true).

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