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Tragedies

Roll the Dice
d12Tragedy
1-2A family member or a close friend died. Roll on the Cause of Death supplemental table to find out how.
3A friendship ended bitterly, and the other person is now hostile to you. The cause might have been a misunderstanding or something you or the former friend did.
4You lost all your possessions in a disaster, and you had to rebuild your life.
5You were imprisoned for a crime you didn't commit and spent 1d6 years at hard labor, in jail, or shackled to an oar in a slave galley.
6War ravaged your home community, reducing everything to rubble and ruin. In the aftermath, you either helped your town rebuild or moved somewhere else.
7A lover disappeared without a trace. You have been looking for that person ever since.
8A terrible blight in your home community caused crops to fail, and many starved. You lost a sibling or some other family member.
9You did something that brought terrible shame to you in the eyes of your family. You might have been involved in a scandal, dabbled in dark magic, or offended someone important. The attitude of your family members toward you becomes indifferent at best, though they might eventually forgive you.
10For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or promptly found a new place to live.
11A romantic relationship ended. Roll a 1d6 . An odd number means it ended with bad feelings, while an even number means it ended amicably.
12A current or prospective romantic partner of yours died. Roll on the Cause of Death supplemental table to find out how. If the result is murder, roll a 12d12 . On a 1, you were responsible, whether directly or indirectly.

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