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Ramak's Wreath in Dungeons & Dragons 5e

Ramak's Wreath

Wondrous Item, legendary (requires attunement by a Druid)   What appears to be a gnarled, lightning-struck and blackened buttonwood branch, woven into a crown-like wreath. Despite its charred appearance, small leaves sprout from the blackened branch and reach toward the sun. A parting gift from Archdruid Ramak, the ancient Treant Keeper of the Grove on Rainstar Isle. As his dying act, he breaks off his only remaining branch and imbues it with his essence, a fitting crown for the next Keeper of the Grove. While wearing the wreath you gain a +2 bonus to the attack rolls and damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.   Spells: The wreath has 12 charges for the following properties. It regains its charges while being attuned to a Druid who spends time nurturing the bond with the wreath during a long rest.   You can use an action to expend 1 or more charges to cast one of the following spells, using your spell save DC:   Transport via Plants (6 charges) Commune with Nature (5 charges) Wrath of Nature (4 charges) Tree Stride (3 charges) Call Lightning (3 charges) Speak with Plants (3 charges) Barkskin (1 charge) Item type Unique Artifact   Ramak's Will: Once per day as a bonus action, you can call upon the spirit of Ramak to infuse you with his power. You grow into a treant-like biped, your skin appears gnarled and bark-like, leaves sprout in place of your hair, and you gain the following benefits for 1 hour:   You grow to Huge size as per the Enlarge/Reduce spell. Your STR increases to 23 You gain the following attacks: Slam. Melee Weapon Attack: reach 5 ft., one target. Hit: 3d6+8 bludgeoning damage. Throw Rock. Ranged Weapon Attack: range 60/180 ft., one target. Hit: 4d10+8 bludgeoning damage. Siege Monster. While in this form, you deal double damage to objects and structures. False Appearance. While you remain motionless, you are indistinguishable from a normal buttonwood tree.      
 


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