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Savant

The best defense is a good offense is the tactical approach of savants. Making use of their Nouliths, the savant provides remote controlled artillery support for their allies, able to safely blast foes with aether from afar. Be it raining aether from above in a magical hell fire, or precisely chasing down targets that are taking cover, once a Savant sets their eyes on a target there is little to be done to escape their magical wrath.

Features

Prismatic Destruction

Beginning at the 2nd level, you have developed a new offensive technique with your Noulith. As an action you may order each Noulith to release a 15ft. cone of raw magical energy. All creatures in the affected area make a Dexterity save against your spell save DC, taking 2d8 force damage on a failure and half as much on a success. Each cone is calculated separately.
  You may do this a number of times equal to your proficiency bonus. You must complete a long rest before you can use Prismatic Destruction again.
 

Aetheric Intensiy

  Beginning at the 6th level, when you use the Aether Shot feature, you add your Intelligence modifier to damage rolls.
 

Sundering Shots

Beginning at the 10th, your Aether Shots destabilize target's defenses. When you hit a creature with Aether Shot, your next Aether shot scores a crit on a 19 or 20, each subsequent hit lowering the critical hit threshold, until the end of your turn. This critical hit range change reverts if you land a critical hit.
 

Overcharge: Indignation

Beginning at the 14th level, as a bonus action you may use the Aether Shot. You may only use Aether Shot once in this way. You must complete a long rest before you can use Overcharge: Indignation again.
 


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