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Travel Domain

Features

Travel Domain Spells

Cleric Level Spells
1 Comprehend Languages, Longstrider
3 Find Steed, Pass Without Trace
5 Haste, Water Walk
7 Dimension Door, Freedom of Movement
9 Tree Stride, Teleportation Circle

Born to the Road

When you choose this domain at 1st level, you gain proficiency in one of the following skills of your choice: Insight, Nature, or Survival.  

Bonus Proficiency

You also learn two additional standard languages of your choice and become proficient with cartographer's tools.  

Channel Divinity: Reinvigorate

Starting at 2nd level, you can use your Channel Divinity to remove one level of exhaustion from yourself or from someone else you touch.  

Trailblazer

Beginning at 6th level, if you are planning to travel any distance longer than 5 days’ travel and you have a map of the region to be traversed or first-hand knowledge of the area, you can find a shortcut. Using the alternate path will reduce your travel time by 30 percent.  

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 lightning damage to the target. When you reach 14th level, the extra damage increases to 2d8.  

World Traveller

At 17th level, you ignore difficult terrain and you gain resistance to cold and fire damage.


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