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Kraken Priest

Medium humanoid, any evil
Armor Class 10
Hit Points 75 (10d8+30) 10d8+30
Speed 30ft Swim: 30ft

STR
12 +1
DEX
10 0
CON
16 +3
INT
10 0
WIS
15 +2
CHA
14 +2

Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Languages any two languages
Challenge 5 (1,800 XP)

The priest’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: command, create or destroy water

1/day: call lightning, Evard’s black tentacles

3/day: control water, darkness, water breathing, water walk


Actions

Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.   Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


 

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