| Amorphous blobs born from the power of the element of fire, these oozes are usually the creations of wizards who use them to protect their lairs. | |
| Perception | +5; motion sense 60 feet, no vision |
| Skills | Athletics +7 |
STR +3 , DEX -5 , CON +5 , INT -5 , WIS +1 , CHA -5 | |
| AC | 8 |
| Saving Throws | Fort +11, Ref +0, Will +4 |
| HP | 85 - Immunities critical hits, fire, mental, precision, unconscious - Weaknesses water 5 - Resistances cold 5 |
| Speed | 15 feet |
| Melee | pseudopod +10 [+5/+0], Damage 1d6+1 bludgeoning plus 1d4 fire |
| Special Abilities | Burning Touch The fire ooze's attacks deal an extra 1d4 fire damage (included above). When the fire ooze successfully performs a Grapple or Shove action, they also deal 1d4 fire damage to their target. |
| Motion Sense A fire ooze can sense nearby motion through vibration and air movement. | |
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