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Class
Size
Alignment
XP
Level
   
Hero Points
Deity
 
-5
Str
Modifier
Strength
Score
0
-5
Dex
Modifier
Dexterity
Score
0
-5
Con
Modifier
Constitution
Score
0
-5
Int
Modifier
Intelligence
Score
0
-5
Wis
Modifier
Wisdom
Score
0
-5
Cha
Modifier
Charisma
Score
0
Total
5
Base
10
Key
-5
Item
0
Prof
0
U T E M L
+0        

 
HP
0/0
Temp. HP
0
Total
-5
Prof. Mod
 
Att. Mod (Wis)
-5
Item Mod
0
U T E M L
+0        

 
Total
5
AC Base
10
Dex Bonus (or AC Cap)
-5
Item
0
Prof
0
U T E M L
+0        

 
Unarmored
U T E M L
+0        

 
Light
U T E M L
+0        

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) -5 -5 0 0 0
Reflex (DEX) -5 -5 0 0 0
Will (WIS) -5 -5 0 0 0
Simple Weapons
U T E M L
+0        

 
Martial Weapons
U T E M L
+0        

 
Total Prof. Mod Ability Mod Item Mod Armor Mod
-5 Acrobatics (dex)   -5 0
-5 Arcana (int)   -5 0
-5 Athlethics (str)   -5 0
-5 Crafting (int)   -5 0
-5 Deception (cha)   -5 0
-5 Diplomacy (cha)   -5 0
-5 Intimidation (cha)   -5 0
-5 Medicine (wis)   -5 0
-5 Nature (wis)   -5 0
-5 Occultism (int)   -5 0
-5 Performance (cha)   -5 0
-5 Religion (wis)   -5 0
-5 Society (int)   -5 0
-5 Stealth (dex)   -5 0
-5 Survival (wis)   -5 0
-5 Thievery (dex)   -5 0
Spell Attack Roll
Total Key Prof
-5 -5 0
Spell DC
Total Base Key Prof
5 10 -5 0
Magic Tradition
Arcane
Spells Per Day
Per Day 1 3 2
Level 1 2 3 4 5 6 7 8 9 10
Current
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Statblocks for your spells.

Focus Spells

Cuttleseal

Medium monstrosity, unaligned
Armor Class 15
Hit Points 42 (6d8 + 12) 6d8+12
Speed

STR
15 +2
DEX
15 +2
CON
15 +2
INT
3 -4
WIS
12 +1
CHA
6 -2

Languages none
Challenge 3


Underwater Camouflage. The cuttleseal has advantage on Dexterity (Stealth) checks made while underwater.
  Water Breathing. The cuttleseal can breathe only underwater.
  Fish out of Water The cuttleseal has disadvantage on Dexterity saves out of water.
  Swimming Leap. With a 10-foot swimming start, the cuttleseal can long jump out of or across the water up to 25 feet.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) 1d6+2 piercing damage. DC 13 CON save or paralyzed for one round


 

cuttleseal
by themightyhobb

arctic seas


Created by

CriticalVice.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed