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Juvenile Boar in Pathfinder 2e

Juvenile Boar - creature 0
COMMONNSMALLANIMAL

Perception +5
Skills Acrobatics +3, Athletics +5, Survival +5

STR +3 , DEX + +1 , CON +2 , INT -4 , WIS +1 , CHA -2

Items
AC 15
Saving Throws Fort +9 , Ref +3 , Will +5
HP16
Speed 30 feet
Melee tusk +8 [ +3 / -2 ], Damage 1d6+3 piercing  
Special Abilities Ferocity Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.   Boar Charge The juvenile boar Strides up to two times and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.  

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