| Perception | +5 |
| Skills | Acrobatics +3, Athletics +5, Survival +5 |
STR +3 , DEX + +1 , CON +2 , INT -4 , WIS +1 , CHA -2 | |
| Items | |
| AC | 15 |
| Saving Throws | Fort +9 , Ref +3 , Will +5 |
| HP | 16 |
| Speed | 30 feet |
| Melee | tusk +8 [ +3 / -2 ], Damage 1d6+3 piercing
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| Special Abilities | Ferocity
Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.
Boar Charge The juvenile boar Strides up to two times and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.
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