+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+4 | Dexterity | |
+4 | Constitution | |
+0 | Intelligence | |
+4 | Wisdom | |
+6 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+0 | Athletics | STR | |
+5 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+5 | Intimidation | CHA | |
+0 | Investigation | INT |
+2 | Medicine | WIS | |
+0 | Nature | INT | |
+4 | Perception | WIS | |
+5 | Performance | CHA | |
+3 | Persuasion | CHA | |
+0 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rapier | +6 | DEX | 1d8+2 | Piercing | |
Finesse | |||||
Dagger | +4 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Weapon
Common
Finesse
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8 | Piercing | 5 ft |
Cost: 25gp
Weight: 2 lb
DnD 5e PHB
Weapon
Common
Finesse, light, thrown
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 2gp
Weight: 1 lb
DnD 5e PHB
Armor (Light)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 11 + Dex modifier | No |
Cost: 10gp
Weight: 10 lb
The statblocks of your class features
Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|---|---|
1 | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - |
2 | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | - | - | - |
3 | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - |
4 | +3 | Ability Score Improvement | 3 | 7 | 4 | 3 | - |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook p285
0-level (Cantrip) Enchantment
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 Psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
This spell's damage increases by 1d4 when you reach 5th level ( 2d4 ), 11th level ( 3d4 ), and 17th level ( 4d4 ).
SRD
0-level (Cantrip) Evocation
Player's Handbook p221
1-level Enchantment
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Enchantment
SRD
1-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.