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Kajetan "Bronislaw" Lisowski in Cogent Roleplay

Character Name
Kajetan "Bronislaw" Lisowski
Player Name
Glen
Age
27
Race
Raskavan
Height
5ft 10
Body Type
Medium
Disabling Characteristics
The Blood (Wasting), Aquaphobia
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 5
Athletics
-1 +1 +2 +3 +4 b3 5
Grip
-1 +1 +2 +3 +4 b3 4
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 4
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 4
Acrobatics
-1 +1 +2 +3 +4 b3 3
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 3
Stealth
-1 +1 +2 +3 +4 b3 4
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 3
Deception
-1 +1 +2 +3 +4 b3 3
Infiltration
-1 +1 +2 +3 +4 b3 3
Persuasion
-1 +1 +2 +3 +4 b3 3
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Crusader (STR)
  +1 +2 +3 +4  b3 6
Skills
Medium Weapons (CBT)
  +1 +2 +3 +4  b3 5
Shoulder Stocked Ballistic (CBT)
  +1 +2 +3 +4  b3 5
Holy Miracles (STR)
  +1 +2 +3 +4  b3 6
N/A
  +1 +2 +3 +4  b0 N/A
Skills
Will (NONE)
  +1 +2 +3 +4  b3 5
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
             
Destiny Points
Commerce Points
0 1 2 3 4 5 6 7 8
               
Holy Miracles
4/4
Inventory / Equipment
Warhammer
Mace
Musket
Chain Mail
1 backpack (9)-45
1 dose of antivenom - 6
1 bandages - 6
1 clotting powder - 8

1 adrenaline -8
1 tinderbox - 25
1 rope(2) -25
3 small food 12
Notes
Combat medium weapon: 6
Dual wield medium: 7
Combat shoulder stock: 9
The Blood Stage 2 (Wasting)
Stage 2 Wasting. Must take at least one dose of blood every 2 days. Taking doses regularly would satiate the target and no penalties would apply. May have a chance to become addicted and require doubling the dose intake or advance to next stage. Upon blood consumption, obtain a short burst of moderate power, target gains +1d6 to Athletics, Acrobatics, Endurance, Survival and Combat dice rolls. (When in combat effect persists for 4 turns). When under Blood Curse and haven’t drank recently, target suffers -1d6 to all rolls. Failing to satiate the thirst for blood regularly, would result in advancing to the next stage of the Blood Curse.
Pushing smite: One use
Deals damage equal to VL and shoves the opponent back 5ft per VL
Blinding light: One use
Blinds X nearby enemies in Y ft in an area, where Y is equal to VLx5
and X is number of Holy Miracles skill.


Zealous Assault – batter single target multiple times in a row. Reroll up to X failed dice where X is equal to Vocational skill. (Potential upgrades – reroll failed dice twice, gain +X extra dice to attack roll against the same enemy if attacked in a row where X is equal to Vocation,

Laws of Devotion - Only one law may be recited at a time. Passively grant +1 Armour to you and you your allies within 10ft/3m. Actively reciting the law grant +1VL Reduction upon next time being struck by physical treat.


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