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Arugus Loobamub

4 Level (0/6500 XP for level-up) Outlander Background Myconid (animation) Race / Species / Heritage Chaotic Good Alignment
Druid
Level 3
Hit Dice: 3/3
1d8+1 Class 1
Rogue
Level 1
Hit Dice: 1/1
1d8+1 Class 2
Wizard
Level 0
Hit Dice: 0/0
1d6+1 Class 3

STR
10
+0
DEX
11
+0
CON
13
+1
INT
10
+0
WIS
14
+2
CHA
11
+0
21
Hit Points
+0
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
20
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+4 Attack mod
WIS Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+0 Dexterity
+1 Constitution
+2 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+4 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+0 Deception CHA
+0 History INT
+2 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+0 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Sling +2 DEX 1d4 Bludgeoning
 Range, Ammunition
Club +2 STR 1d4 Bludgeoning
 Light
Staff +0 STR 1d6 Bludgeon
 versatile (1d8)
Shortsword +1 DEX 1d6 piercing
 finess
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Mold Earth +4 1 action 30 ft Instantaneous or 1 hour S
 Notes:You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn't involve enough force to cause damage. You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Druidcraft +4 1 action 30 ft Instantaneous V, S
 Notes:Whispering to the spirits of nature, you create one of the following effects within range: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. You instantly light or snuff out a candle, a torch, or a small campfire.

Level 1 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Entangle +4 1 action 90 ft Concentration, up to a minute v, s
 Notes:Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.
Healing Word +4 1 bonus action 60 ft Instant 1d4+2 v
 Notes:A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Fog Cloud +4 1 action 120 ft Concentration, up to an hour v, s
 Notes:You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
Adverse to violence.

Features & Traits
Belt pouch, Leather Armor, Explorers Pack, Druidic Focus

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 110, Platinum: 0 Money
Language: Druidic, common, Undercommon
(cant speak, telepathic)
Armor: Light armor, medium armor, shields (druids will
not wear armor or use shields made of metal)

Weapons: Clubs, daggers, darts, javelins, maces,
quarterstaffs, scimitars, sickles, slings. spears

Tools: Herbalism kit

Saving Throws: Intelligence, Wisdom

Languages & Proficiencies
I feel far more comfortable around animals than people. Curious, Young.

Personality Traits
Chaotic Neutral

Ideals
Ran away from circle.

Bonds
Hoarder, Likes taboo subjects.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 1 Spells

SRD

Entangle

1-level Conjuration

Casting Time: 1 action
Range/Area: 90 feet
Components: VS
Duration: up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
Available for: Druid, Ranger

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