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The Lost

Medium monstrosity, neutral evil
Armor Class 15
Hit Points 78 12d8+24
Speed 30ft

STR
17 +3
DEX
12 +1
CON
15 +2
INT
6 -2
WIS
7 -2
CHA
5 -3

Skills Athletics +6
Damage Resistances bludgeoning, piercing and slashing while in dim light or darkness
Senses darkvision 60ft., passive Perception 8
Languages Common
Challenge 7


Actions

Multiattack. The Lost makes two arm spike attacks.   Arm Spike. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 14 2d10+3 piercing damage.   Embrace. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 25 4d10+3 piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is frightened, and it takes 27 6d8 psychic damage at the end of each of its turns. The Lost can embrace only one creature at a time.

Reactions

Tightening Embrace. If the Lost takes damage while it has a creature grappled, that creature takes 18 4d8 psychic damage.


 

The Shadowfell turns visitors around until they become marooned in its twisted landscape. The Lost are representations of the anxiety and fear that people experience when they can't find their way. These sorrowsworn appear as desperate and panicked things.   The Lost try to embrace any creatures they can reach, attempting to find solace in the contact. Aside from the horror of being embraced by such a thing, the victim experiences a flood of fear and panic as its mind buckles under the fury of the assault. The harder the victim's allies fight for release, the worse the experience becomes.


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