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Arcane Inventor in Dungeons & Dragons 5e

Arcane Inventor

With magic flowing through the world of Delphos, it is not uncommon for those with busy hands to get to tinkling and creating new forms of harnessing that magic. Arcane Inventors take spells and skills and shape them into their own. Creating new ways of using and viewing magic, theses people are often sought out but magical companies such as Nasod Corp, and Tosk Inc for creating to magic items or machinery.

Skill Proficiencies Arcana, Investigation
Tool Proficiencies One type of artisan's tools
Languages 1 Lanague of your choice
Equipment A set of artisan's tools with which you are proficient, a scroll case filed with blueprints, a leather-bound diary, a bottle of ink, an ink pen, a set of commoner's clothes ,the charred and twisted remains of a failed experiment, and a pouch containing 5 gp and a gem worth 10 gp

Features

Creative Spark

When given time a resources an Arcane Inventor can create just about anything. Once during a long rest an Arcane Inventor can replace the material component of a spell to one of their inventions as long as the spell does not have a gold cost. Additionally, an Arcane Inventor can give these inventions to a willing creature, incasing the range of touch spells to 5 x their proficiency bonus or sell the inventor for 15 x the spell level in gp.

Suggested Characteristics

Arcane Inventors are among the most ordinary people in the world—until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they're vulnerable to sins of greed and covetousness.   Use the tables for the guild artisan background in the Player's Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a Arcane Inventor.

Traits

Ideal

Bond

Flaw


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