Hindering Flight While flying, do not add bonuses to attack rolls. 5 Heads The Cliff-hopper gets advantage to all Blindness, Deafness, and Perception checks Swallow Whenever the Cliffhopper makes a bite attack on a creature of large side or smaller the creature must make a Strength saving throw DC17 or get swallowed. The creature is immediately grappled and must take 5d4+10 Poison damage each time the creature ends its turn in there. The creature is stuck in there until they succeed the saving throw. The Cliffhopper can have up to 5 creatures in its mouths before it can't make the bite attack again.
Multiattack The Cliffhopper can make 3 tentacle attacks, or 1 tentacle attack and two wing attacks, or one bite and two tentacle attacks Bite Melee Weapon attack, deals 8d8+10 Piercing damage. +4 to hit. Counts as a magical weapon Tentacle Melee Weapon attack, deals 6d10+25 Bludgeoning damage + 4d8+10 Poison damage. +5 to hit. Counts as a magical weapon Wing Melee Weapon attack, deals 10d4+25 Bludgeoning damage. +8 to hit, counts as a magical weapon, gets advantage when flying
3 Legendary actions each turn Attack (1) The Cliffhopper can make one Tentacle attack Move (1) The Cliffhopper can move up to its speed in any direction
The Cliffhopper is a giant creature that is mainly made of tentacles, it, like the Tarrasque is a creature of legend, and will appear in the end times. Unlike the Tarrasque, it is weak, slow, and can fly
Urban
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!