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Bandit Captain in Dungeons & Dragons 5e

Bandit Captain

Medium humanoid, any non-lawful
Armor Class 15 (Studded Leather)
Hit Points 65 ( 10d8+20 )
Speed 30ft

STR
15 +2
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 0
CHA
14 +2

Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 2


Actions

Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.   Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.   Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.   Dagger: Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.

Reactions

Parry: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


 

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