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Faye

1 Level (0/300 XP for level-up) Criminal (Spy) Background Changeling Race / Species / Heritage Chaotic Good Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
13
+1
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
12
+1
CHA
17
+3
10
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+2 Constitution
+3 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
+1 Athletics STR
+5 Deception CHA
+1 History INT
+3 Insight WIS
+5 Intimidation CHA
+1 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+7 Sleight of Hand DEX
+7 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +5 DEX 1d6+3 Slashing
Shortsword +5 DEX 1d6+3 Slashing
Dagger +5 DEX 1d4+3 Piercing
Dagger +5 DEX 1d4+3 Piercing
Attacks
Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Shape Change: As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.

Features & Traits
Leather Armor
2 daggers
Thieves' Tools (P)
Burglar's Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money

  • Thieves cant

  • Common

  • Undercommon

  • Elvish



Languages & Proficiencies
Guilty Pleasure: Large Gems
A sucker for a shiny bauble or a sack of coins. As long as I can get my hands on it without risking my life and limb.
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.

Personality Traits
I am loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.

Ideals
I will become the greatest thief that ever lived.

The Beggar King: He has hidden you from your pursuers many times in return for future considerations.

Lizard Friend

Kife that belonged to a relative

Bonds
When faced with a choice between money and my friends, I usually choose the money.

Flaws
You got caught stealing a family heirloom bringing terrible shame to you in the eyes of your family. The attitude of your family members towards you becomes indifferent at best, though they might eventually forgive you. While running away from home (after stealing yet another family heirloom, an ornate knife), you make a friend of a lizardfolk wizard and go on many adventures together. You got into a few run ins with the law, and had to seek out protection from The Beggar King, who then became your benefactor.

*Sells trinkets/valuables to the people in the Underworld.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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