+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+6 | Dexterity | |
+4 | Constitution | |
+4 | Intelligence | |
+2 | Wisdom | |
+1 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+1 | Deception | CHA | |
+4 | History | INT | |
+4 | Insight | WIS | |
+1 | Intimidation | CHA | |
+2 | Investigation | INT |
+2 | Medicine | WIS | |
+2 | Nature | INT | |
+6 | Perception | WIS | |
+1 | Performance | CHA | |
+3 | Persuasion | CHA | |
+2 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +4 | DEX | 1d4+4 | Piercing | |
Finesse, Light, Thrown | |||||
Dagger | +4 | DEX | 1d4+4 | Piercing | |
Finesse, Light, Thrown | |||||
Shortbow | +1 | STR | 1d6+1 | Piercing | |
Ammunition, Range, Two-Handed | |||||
Sling | +1 | STR | 1d4+1 | Bludgeoning | |
Ammunition, Range | |||||
Rapier | +6 | DEX | 1d8+4 | Piercing | |
Finesse |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Armor (Heavy)
Very Rare
Magboots at the bottom allow the wearer to attach and walk on metal surfaces, can be turned on/offA large bulky suit that was meant to survive the harsness of space for years, granted that there is enough oxygen for anyone inside.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Heavy | 16 | Yes |
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.