Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
You can use this feature three times. You regain all expended uses of it when you finish a long rest.
Faster Attacks
When you take this feature, whenever you take the attack action on your turn, you can hit a second time. When you reach level 8 and level 15, the number of extra attacks increases to 2 and 3 respectively.
Fighting Stance
As a fighter, you can engage in one of several stances, these stances provide various buffs and abilities that can change the way you fight as the battle carries on. You can only change your stance once per turn.
Reckless Aggression:
You begin to fight recklessly, or desperately, paying no heed to your own safety. You gain +5 damage to all weapon attacks, however suffer 5 reduction in evasion score.
En Guard:
You focus your efforts on maintaining a strong defence and preventing incoming blows. You gain a +3 to your Evasion Score however, you suffer from a -3 to hit bonus.
Well Rounded Fighter:
Your standard focus in battle, managing to keep yourself alive whilst dealing damage.
Protective Fighter: Requirement: Holding a Shield.
You have trained yourself to protect your allies from harm by fully utilising your shield. As a Reaction you can use your shield to protect an ally within 5 ft of you, in doing so you make the attacker have disadvantage on your ally for until your next turn.
Riposte:
You can turn an enemy's miss into your own attack. If an enemy makes a melee weapon attack from within your range and misses, you can use your reaction to make an opportunity attack.
Slasher:
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Relentless Endurance:
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Orcish Strength:
You gain advantage on all Strength saving throws.
Features & Traits