Size: Medium
Speed: 30ft walking speed
Age: They do not age and cannot be affected by magic that affects their time.
Time Distortion: When you deal damage to a creature, they are marked with an essence of time. For the next minute, whenever the marked creature would start its turn, it takes force damage equal to your prof mod.
You can have a max amount of marked creatures equal to your prof mod, and any newer marked will cause the older marks to disappear if you so choose.
Warriors of Time: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal as you hit them from another possible time.
Language: Common & Sylvan
Firmus Red As a bonus action, you cause a storm of fire to surround you as a 5ft aura for 1 minute. Any creature that enters or starts its turn within the flame aura takes fire damage equal to your prof mod.
Armor: none
Weapons: simple weapons, shortswords
Tools: Cook's utensils
Saving Throws: Strength, Dexterity
20 mil credit
Golden card
Genesis Archive
Nomad
+5 Hitpoints
Starting Item;
One tool of your choice(Cook's utensils)
Rippercable (Item that can scrap things)
Sub Origins;
Bandit
+1 STR
Your unarmed strikes deal an additional d4 damage (Turns into a d6 at level 5, D8 at level 10, D10 at level 15, D12 at level 20.)
You gain +1 hit point per level.
==== Monk ===
--level 1---
Unarmored Defense
Martial Arts
Ki
--level 2----
Unarmored Movement
--level 3 ---
Deflect Missiles
Ki-Fueled Attack
Monastic Tradition - Way of Shadow
Shadow Arts
You can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. Additionally, you gain the minor illusion cantrip if you don't already know it.
--level 4---
ASI and Feat
Crusher
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Slow Fall
Quickened Healing
--Level 5 ---
Extra Attack
Stunning Strike
Focused Aim
--level 6 ---
Ki-Empowered Strikes
Shadow Step
You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
--level 7 ---
Evasion
Stillness of Mind
Level 8 ---
Asi and feat
Mobile
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
--level 9 ---
Unarmored Movement improvement
--level 10 ---
Purity of Body
--Implants ---
The Leg-Gyropliers implant provides the following benefits:
Increased Walking Speed: The gyros in your legs enhance your mobility, allowing you to move with incredible swiftness. Your walking speed increases by 10 feet, allowing you to cover greater distances in combat and exploration.
Initiative Bonus: The gyroscopic stability of your Leg-Gyropliers implant improves your reflexes and reaction time. You can add your proficiency modifier to your initiative checks, reflecting your enhanced ability to quickly assess and respond to situations.
Acrobatic Maneuvers: The gyroscopic technology grants you greater control over your movements, enabling you to perform acrobatic feats with precision. You have advantage on Dexterity (Acrobatics) checks when attempting jumps, flips, or other athletic maneuvers that rely on your legs.
--
Muscle Replacers - Through the power of nanotechnology, your muscles have been augmented and infused with nanites, enhancing your physical capabilities. The Muscle Replacers provide the following benefits:
Enhanced Unarmed Strikes: Your unarmed strikes are empowered by the nanites coursing through your muscles. You deal an additional 1d4 damage when making unarmed strikes. This bonus damage is considered the same type as the damage you normally deal with your unarmed strikes (e.g., bludgeoning).
Superior Strength: The nanites optimize your strength and agility, giving you an advantage in physical contests. You have advantage on Athletics checks, allowing you to perform feats of strength, grapple foes, and excel in physical challenges.
Quick Recovery: The nanites within your muscles aid in recovery, reducing fatigue and allowing you to recuperate faster. During a short rest, you can spend Hit Dice to regain hit points at a faster rate. When rolling Hit Dice to regain hit points, you can add your Constitution modifier twice instead of once.
Languages & Proficiencies