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Garbor Malk

1 Level (0/300 XP for level-up) Soldier Background Human (Variant) Race / Species / Heritage Neutral Good Alignment
Fighter
Level 1
Hit Dice: 1/1
1d10+3 Class 1

STR
16
+3
DEX
10
+0
CON
16
+3
INT
8
-1
WIS
14
+2
CHA
8
-1
13
Hit Points
+0
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+0 Dexterity
+5 Constitution
-1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
-1 Deception CHA
-1 History INT
+2 Insight WIS
+1 Intimidation CHA
-1 Investigation INT
skills
+4 Medicine WIS
-1 Nature INT
+4 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Halberd +5 STR 1d10+3 Slashing
 Heavy, Two handed, Reach
Warhammer (Two Hand) +5 STR 1d10+3 Bludgeoning
 Versatile
Light Crossbow +2 DEX 1d8 Piercing
 Loading, Twohanded, Ammunition, Range 80/320
Second Wind +0 DEX 1d10 Healing
 mod is equal to fighter level
Polearm Master +5 STR 1d4+3 Bludgeoning
Attacks
Great Weapon Fighting (PHB).

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second wind.

Polearm Master

When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.

While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

Features & Traits
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or a deck of cards, a set of common clothes,

Chain Shirt
Halberd
Warhammer

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tool Proficiencies: One type of gaming set, vehicles (land)

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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