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Chumpkins

8 Level (0/48000 XP for level-up) Mascot Background Catbug Race / Species / Heritage CG Alignment
Rogue
Level 8
Hit Dice: 8/8
1d8+1 Class 1

STR
14
+2
DEX
20
+5
CON
12
+1
INT
7
-2
WIS
10
+0
CHA
19
+4
40
Hit Points
+5
Initiative (DEX)
18
Armor Class (AC)
+3
Prof. Bonus
20/30
Speed (walk/run/fly)
10
Passive Perception
4d6 / 4d6
Sneak Attack
Prof / Prof
Tele-Step
Spellcasting ...
+7 Attack mod
CHA Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+2 Strength
+8 Dexterity
+1 Constitution
+1 Intelligence
+0 Wisdom
+4 Charisma
saving throws
+8 Acrobatics DEX
+0 Animal Handling WIS
-2 Arcana INT
+8 Athletics STR
+7 Deception CHA
-2 History INT
+0 Insight WIS
+4 Intimidation CHA
-2 Investigation INT
skills
+0 Medicine WIS
-2 Nature INT
+0 Perception WIS
+10 Performance CHA
+10 Persuasion CHA
-2 Religion INT
+8 Sleight of Hand DEX
+11 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Claws +8 DEX 1d4+5 Slashing
 Finesse
Phazer +8 DEX 2d4+5 Radiant
 Blaster (60/180), light, nonlethal
Attacks

Spell Book

Fey Touched & Magic Initiate (Sorcerer)

Darkvision 60 ft

Deceptively Strong
-Despite being tiny, you count as a large creature for determining the amount that you can push, drag, or lift. (Carry: 420 lbs, Push/Drag/Lift: 840 lbs)

Tele-Step
-BA to teleport 10 ft to space you can see. Refreshes on LR.

Cunning Action
-Aim, dash, disengage, hide

Uncanny Dodge
-When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Evasion
-When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

By popular demand
-You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Features & Traits
Lunchbox, 9 bottle caps, a taco, 10 astronaut food, can of soda, canteen, station keycard, toy spaceship, Ukulele

*Ring of spacewalking

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Technomancy, Prestidigitation

1/S/LR: Mage Armor, Misty Step, Speak with Animals

1/LR: Blink
Spellcasting
Common, Thieves' Cant

Disguise kit, Ukulele, Thieves' Tools

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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