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Defensive Matrix Interface Adverse and Strange Effects Table in Dungeons & Dragons 5e

Defensive Matrix Interface Adverse and Strange Effects Table

Roll the Dice
1Matrix Instability: The energy grid is slightly unstable. The next time the user takes damage, the AC bonus drops to +1 until the start of their next turn.
2Nano-capacitor Drain: The DMI draws more power than anticipated. It can only be used once more before requiring a full recharge.
3Interference: The matrix momentarily interferes with personal electronic devices. Any tech-based action or ability the user tries on their next turn has disadvantage.
4Vivid Flare: The matrix's energy shines brighter than expected. Until the start of the user's next turn, attacks against them have advantage due to the visibility.
5Energy Feedback: A jolt of feedback energy surges through the user. They take 1d4 radiant damage.
6Protective Echo: The matrix leaves a momentary afterimage of the user, causing confusion and potentially misleading an enemy's next attack.
7Reactive Adaptation: The DMI's systems adapt to the immediate threat profile. The user gains resistance to the damage type of the last attack they received until the start of their next turn.
8Harmonized Shielding: The energy grid syncs perfectly with the user's movements, adding +1 to all Dexterity saving throws for the duration.
9Shield Overextension: The matrix briefly expands, granting adjacent allies +1 AC until the start of the user's next turn.
10Emergency Redirection: The next time the user would take damage that drops them to 0 hit points, the matrix diverts a portion of it, reducing the damage by 1d6.

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