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Patches

3 Level (0/2700 XP for level-up) Circus Entertainer Background Grafted Race / Species / Heritage Alignment
Grafted
Level 3
Hit Dice: 3/3
1d10+3 Class 1

STR
15
+2
DEX
14
+2
CON
16
+3
INT
9
-1
WIS
9
-1
CHA
15
+2
27
Hit Points
+2
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
6 / 6
Graft Point
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+2 Dexterity
+5 Constitution
-1 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+4 Athletics STR
+2 Deception CHA
-1 History INT
-1 Insight WIS
+2 Intimidation CHA
-1 Investigation INT
skills
-1 Medicine WIS
-1 Nature INT
+1 Perception WIS
+4 Performance CHA
+2 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Punch +4 STR 1+STR+2 Bludgeoning
Attacks
PATCH POWERS

1.) B'Dooga [fluffy, soft, white fur on the Nape of the neck] (T1)

  • Screech: 2+CON MOD: 30/60ft, 1d10 force

  • Song of Sleep (Cost 1 Graft Point), 50ft: Target must make a DC 15 WIS saving throw or fall asleep for 1d6 minutes.


2.) Hook Horror: [Thin patch of feather quills on the Left Shoulder] (T1)

  • Hook (Shortsword): 2+STR: Mele, 1d6 piercing damage

  • Hook Horror's Blindsight (Cost 2 Graft Point): Gain Blindsight up to 20ft and Hook attacks count as light, meaning you can use a bonus action to make another Hook attack



3.) Dire Pangolin: [Thick, scaly patch on the back] (T1)


  • Keen Hearing and Smell: You have advantage on Wisdom (Perception) checks that rely on Hearing or Smell

  • Coil (Costs 1 Graft Point): You can coil your body to protect your vital spots. This gives you a +4 to your AC, but you cannot move from where you move.



Features & Traits
Picture of Friends From the Circus
Patching Needle

Light Armor: 12+DEX = AC

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Read and Write: Common
Patches is 7ft 2in and weighs 310lbs
Has a hobby that involves textiles.

Extra Flesh
Starting at level 2, you can use a graft point to create a thick layer of flesh to defend yourself from deadly attacks as a reaction. The damage reduction is 1d4 at level 2, 2d4 at level 6, and 3d4 at level 10. You can use up to a maximum of 5 points to reduce damage per turn.

Weapon Profiencies [Each weapon type will translate to a creature part (Whips = Tail attacks)]

  • Unarmed, Clubs, Spears, Whips, Shortsword, shortbows


Languages & Proficiencies
Is more of an eccentric type due to his time at Cirque De Fantasme

Personality Traits
Came to Jotenheim after getting a vision from an ancient being.

Patches escaped Cirque De Fantasme in order to get stronger without being fully influenced by the circus in order to save the Teenyboppers, a group of performers in the circus. He wants them to endure for just a little bit longer until he gets strong enough to keep them safe for he knows that none of them could handle themselves against the the horrors of the Circus.

Ideals
Is friends with a lot of the teenyboppers at Cirque De Fantasme. He wants to free them all

Bonds
Race: Grafted (+1 to all stats which is based off of the human race)
Background: Performer (profenciency in performance.

NUMBER OF GRAFTS CAN HAVE AT A TIME
T1 = 3


GRAFT POINT COST
T1 = 2PTS, 3 TURN DURATION
T2= 4PTS
T3 = 6PTS
T4 = 8PTS

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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