Ranger (Home Brewed Fixes)

3 Subclasses rework: Monster Hunter, Prey Stalker, Beast Master. 3 Replacements for each. 1 is Optional. Non-Marked Features are main class features.   (Favoured Foe Replacements) Crypto-Biology (Prey Stalker, level 3): As a Bonus Action, the Ranger may attempt to recall information about a creature of any of the following types: Plant, Beast, Undead, Construct, Fey & Elemental.
They Roll 2D6. They may roll Nature, History or Intelligence for this. Rolling an 7 or below, they recall nothing. On a 8-11, they can recall 2 of pools of Information. On a 12+ they recall all information that they could know of the creature. They can recall from the following pools of Information:
The creature's strengths & faults (stats),
Damage vulnerabilities, Damage resistances
The Abillities of The Creature.
Behaviours of The Creature (such as avoiding Red Grass or Fresh Streams. If the creature does not have one, the DM may make it up).
They can do this an amount of times equal to thier Wis Modifier, refreshing after a short rest.   Occultic Expertise (Monster Hunter): As a Bonus Action, the Ranger may attempt to recall information about a creature of any of the following types: Celestial, Devil, Fiend, Abberation, Monstrosity, Humanoid & Elemental. They may roll Arcana, Religion or Intelligence for this. They recall the creatures strengths & faults (stats), damage vulnerabilities, damage resistances and obscure weaknesses (such as a fear of a certain symbol. If the creature does not have one, the DM may make it up). They can do this an amount of times equal to thier Wis Modifier, refreshing after a short rest.   Blood of Ice (Gained at Level ): Resist Status effects; Fear, Psyched Out & On the Brink. (Later) Become Immune to the status effects; Fear & Psyched Out.   Callout: Mark Enemies for 1d4+(Proficiency Bonus) rounds of combat. They take bonus damage from non-magical ranged attacks, axes, hooks, halberds and scythes. On the first turn of Combat, an enemy may be marked as a free action. All subsequent uses cost a bonus action.   Enhanced Reflexes (Gained at Level ): [19:19] Deft Treader (replaces Natural Explorer at level 1 and Land's Stride): Move with no movement penalty in Difficult Terrain and have no disadvantage on Perception checks in Lightly Obscured areas. (Later at level 8) Instead of being blinded; Recieve only Disadvantage on Perception Checks in Heavily Obscured areas, gain Blind Sight within 10ft and recieve advantage when attempting to dodge a triggered trap.   Faithful Companion (Beast Master): Choose either; "Soul Borne" (A Beast with 1 or Lower CR, increased to 1 CR) or "Spirit Vassal" (a Spirit from the Spirit table and a Vessel for the spirit to inhabit). Soul Borne: A Ranger and their chosen companion share an incredibly close bond of kinship and in an act of trust, may have split their Soul's between them. They are now immutably linked as 2 halves of the same being. As long as 1 Half is Alive, the Other may return in some form. Both shall grow stronger together, each level-up, the Beast half grows 1 CR Stronger. Refer to the Table to determine how they grow stronger. The Ranger and their companion can understand each other, though not necessarily through words. Spirit Vassal: A Type of Formless Spirit (Fey, Feind, Celestial, Elemental, Undead) resides inside a vessel of some shape or form (such as a pot, jar or statue). The Ranger has formed a contract of some kind with the spirit within the vessal. The spirits are mostly independent but depending on their temperament towards their Ranger Companion may listen to orders or suggestions. Vessels may be physically destroyed but the Spirit within cannot without powerful magic. The Spirit and it's Vessal may be improved.   Feral Connection (replaces Primeval Awareness and Feral Senses) (Beast Master): As a Bonus Action; [19:20] See the Signs (Replaces Primeval Awareness & Hunter's Prey): (Prey Stalker) You can make a Nature or Perception Check when attenpting to track a creature. You gain advantage on tracking rolls. When you succeed on a Tracking Roll, you gain aditional information such as the creature's condition, speed when the trail was made, if the creature was fleeing, the freshness of the trail, if any other creatures have followed the trail, and how many creatures were present at the trails creation. You cannot be surprised by the Creature who's trail you're tracking. When succeeding on a Perception check you are made aware of how many creatures are within 20 Meters of you and where they roughly are. You are Incapable of being Suprised by creatures you are aware of.   Limb Target (replaces Supernatural Defence): (Monster Hunter) Target limbs to give specific debuffs. Arms; Disadvantage on Attacks Legs; Half Movement Speed Eyes; Blind the Target Genitalia; (Gender Dependant) If Male, takes massive damage and all males with sightlines on the victim take 2d4 Psychic damage (but cannot fall beneath 1 HP). If Female, takes massive damage and all females with sightlines on the target gain the debuff "Psyched out".   (Optional Feature: Monster Hunter) White Whale: I've fought many things in the past. None like this though. This one, this one is Smart... It's Strong. It's Ruthless. And it's Hunting us." You have developed a History with a Creature you have Hunted. You have become Rivals, destined to hate each other. You Hunt it & it Hunts you.  

Casting

Use Int instead of Wis

hit dice: 1D10 per Ranger Level
hit points at 1st level: 10 + your Constitution Modifier
hit points at higher levels: 1D10 (or 6) + your Constitution Modifier per Ranger level after 1st
armor proficiencies: Light Armor, Medium Armor, Shields.
weapon proficiencies: Simple Weapons, Martial Weapons, Exotic Weapons, Firearms
tools: None
saving throws: Strength, Dexterity
skills:
starting equipment:
spellcasting:
class features:
subclass options:

Statblock Type

Class Features

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