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Divine Smite Cybernetic Adverse and Strange Effects Table in Dungeons & Dragons 5e

Divine Smite Cybernetic Adverse and Strange Effects Table

Roll the Dice
1Overload Surge: The energy channeled surges uncontrollably, causing a feedback loop. The Paladin takes 1d6 radiant (or appropriate energy type) damage and is stunned for 1 round.
2Misdirected Burst: The energy release is misdirected. Instead of the intended target, a random adjacent ally or object is hit by the smite, taking the intended damage.
3Energy Drain: The EAR drains more energy than intended. Expends an additional spell slot (or equivalent resource) without additional benefits.
4System Glitch: The EAR momentarily glitches, causing the Paladin's next attack to be made with disadvantage.
5Temporary Shutdown: The energy channeled overloads the EAR's circuits, preventing the use of Divine Smite for the next 10 minutes.
6Harmonized Channeling: The Paladin finds a perfect harmony with the EAR. The energy cost of the Divine Smite is halved for this use (round up if necessary).
7Reverberating Power: The channeled energy reverberates with additional force. The next time the Paladin uses Divine Smite within 1 hour, they add an additional 1d8 to the damage.
8Inefficient Release: The energy is released inefficiently, dealing half the intended damage to the target.
9Delayed Reaction: The channeled energy takes a moment to activate. The additional damage from the Divine Smite is delayed until the start of the Paladin's next turn.
10Synchronized Resonance: The EAR and the Paladin's weapon achieve perfect resonance. The Paladin's weapon emits a radiant glow for the next hour, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. This light is difficult to extinguish and isn't affected by darkness or similar effects.

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