+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+5 | Constitution | |
+5 | Intelligence | |
-1 | Wisdom | |
+2 | Charisma |
+2 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
+5 | History | INT | |
-1 | Insight | WIS | |
+2 | Intimidation | CHA | |
+5 | Investigation | INT |
+1 | Medicine | WIS | |
+3 | Nature | INT | |
-1 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+3 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Adaga | +4 | DEX | 1d4+2 | Perfurante | |
Acuidade, leve, arremesso (distância 6/18) | |||||
Besta | +2 | STR | 1d8 | Perfurante | |
Munição (distância 24/96), recarga, duas mãos |
The statblocks of your Weapons, armor and other important/magical equipment
Livro do Jogador , p. 153
Adventuring Gear
Common
O pacote inclui:
Tool
Varies
Esse conjunto de ferramentas inclui:
Cost: 25 po
Weight: 0,5 kg
Spelljammer - Adventures in space, p. 8
Adventuring Gear
Varies
Guia do mestre, p. 177
Wondrous Item
Uncommon
Enquanto estiver usando este elmo, você pode usar uma ação para conjurar a magia compreender idiomas através dele, à vontade.
Cost: 4.000 po
Livro do Jogador , p. 151
Weapon
Common
Acuidade, leve, arremessoType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 6/16 |
Cost: 2 po
Weight: 0,5 kg
Livro do Jogador , p. 151
Weapon
Common
Munição (distância 24/96), recarga, duas mãos
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d8 | Piercing | 24/96 |
Cost: 25 po
Weight: 2,5 kg
Livro do Jogador , p. 147
Armor (Medium)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | 14 + des(2) | Yes |
Cost: 50 po
Weight: 22,5 kg
The statblocks of your class features
Uma armadura ou manto
O item infundido pode enviar um pulso para o usuário para reorientar sua mente. O item tem 4 cargas. Quando o usuário falha em uma salvaguarda de Constituição para manter a concentração em uma magia, o usuário pode usar sua reação para gastar 1 das cargas do item para ser bem sucedido ao invés disso. O item recupera ld4 cargas diariamente ao amanhecer.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Spelljammer - Adventures in space
Giff are tall, broad-shouldered folk with hippo-like features.
Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and unforgettable appearance, giff are noticed wherever they go.
Most giff believe they originated on one world, but their home world is now the stuff of legend, because no living giff has seen it or knows where it is.
The divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don't realize it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their own, which giff have learned to channel through their weapons.
Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g.
Disagreements over the correct pronunciation often blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Your psychic connection to the Astral Plane enables you to mystically access a spark of divine power, which you can channel through your weapons.
When you hit a target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest.
You have a mystical connection to firearms that traces back to the gods of the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm.
In addition, attacking at long range with a firearm doesn't impose disadvantage on your attack roll.
In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
You were raised in the void of Wildspace-home to asteroid miners, moon farmers, and other hardy folk.
Perhaps you grew up in a far-flung settlement such as the Rock of Bra! (described in chapter 3), or you spent your early years on the crew of a spelljamming ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull.
Whatever your history, life in Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges of the airless night.
Statblocks for companions, followers and other allies.
+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+3 | Dexterity | |
+4 | Constitution | |
+2 | Intelligence | |
+11 | Wisdom | |
-2 | Charisma |
+1 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+0 | Athletics | STR | |
-1 | Deception | CHA | |
+1 | History | INT | |
+7 | Insight | WIS | |
-1 | Intimidation | CHA | |
+1 | Investigation | INT |
+4 | Medicine | WIS | |
+1 | Nature | INT | |
+7 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+4 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+7 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Cimitarra | +7 | DEX | 1d6+1 | Cortante |
Statblocks for your spells.
Livro do Jogador, p. 288
0-level (Cantrip) Evocation
Livro do Jogador , p. 266
0-level (Cantrip) Divination
Caldeirão de Tasha para tudo, p.19
0-level (Cantrip) Conjuration
Caldeirão de Tasha para tudo, p.19
0-level (Cantrip) Conjuration
Livro do Jogador, p. 259
1-level Evocation
Livro do Jogador , p. 266
1-level Evocation
Guia de Xanatar para todas as coisas, p.150
1-level Abjuration
Livro do Jogador, p. 280
1-level Abjuration
Livro do Jogador, p. 236
1-level Evocation
Livro do Jogador , p. 273
1-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.