+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+6 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+3 | Wisdom | |
+0 | Charisma |
+4 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+3 | Athletics | STR | |
+0 | Deception | CHA | |
+1 | History | INT | |
+3 | Insight | WIS | |
+0 | Intimidation | CHA | |
+3 | Investigation | INT |
+3 | Medicine | WIS | |
+1 | Nature | INT | |
+5 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+1 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +6 | DEX | 1d4+4 | Piercing | |
Finesse, Light, Thrown | |||||
Handaxe | +3 | STR | 1d6+1 | Slashing | |
Light, Thrown | |||||
Shortsword | +6 | DEX | 1d6+4 | Piercing | |
Finesse, Light | |||||
Longbow | +3 | STR | 1d8+1 | Piercing | |
Ammunition, Heavy, Range, Two-Handed |
The statblocks of your Weapons, armor and other important/magical equipment
Armor
Piercing Resistance
Common
A light chest piece fashioned with a series of small metal studs.
It is favored by those who wish to seek protection from piercing attacks.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 12 + DEX |
Cost: Padded Lining x2, Leather Straps x 2, Reinforced Rivets x 3, Hardened Leather x 2
Armor
Piercing Resistance
Common
A light chest piece fashioned with a series of small metal studs.
It is favored by those who wish to seek protection from piercing attacks.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 12 + DEX |
Cost: Padded Lining x2, Leather Straps x 2, Reinforced Rivets x 3, Hardened Leather x 2
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
The statblocks of your class features
Ranger, Level 1
Also at 1st level, you are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits:
Ranger, Level 1
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Fighter
You master fighting with two weapons, gaining the following benefits:
Fighter
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
The Archive of Esoteric Secrets
3-level Illusion
You employ a magical camouflage, making yourself virtually invisible until the start of your next turn. Whilst invisible in this way, your movement is doubled, and your attack rolls deal an additional 1d6 damage, increasing by a further +2 should you be in your favoured terrain.
PHB, page 238
1-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.