+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+7 | Strength | |
+5 | Dexterity | |
+6 | Constitution | |
-1 | Intelligence | |
+0 | Wisdom | |
+0 | Charisma |
+5 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+10 | Athletics | STR | |
+0 | Deception | CHA | |
-1 | History | INT | |
+0 | Insight | WIS | |
+3 | Intimidation | CHA | |
-1 | Investigation | INT | |
+8 | Smithing | DEX |
+0 | Medicine | WIS | |
-1 | Nature | INT | |
+0 | Perception | WIS | |
+0 | Performance | CHA | |
+6 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Unarmed Strike | +7 | STR | 6d6+1+4 | bludgeoning | |
Firey Blow | +3 | WIS | 2d5 | ||
Fire Chain Whip | +5 | DEX | 2d4+2 | bludgeoning | |
Chained fist | +0 | WIS | 1d6 | ||
Flame Tongue Longsword | +2 | DEX | 1d8+2 |
The statblocks of your Weapons, armor and other important/magical equipment
PHB
Adventuring Gear
Common
Cost: 12gp
Weight: 55.5
DnD 5e PHB
Armor (Light)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 11 + Dex modifier | Yes |
Cost: 5gp
Weight: 8 lb
Weapon Rare (this item requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d8 / 2d6 fire | Slashing |
Armor
Legendary
Once per day, the wearer can activate the amulet to commune with a deceased spirit, gaining insights, advice, or forgotten knowledge from the Soulforge.This ornate amulet, adorned with intricate designs resembling intertwining souls, grants the wearer the ability to communicate with spirits from the Soulforge. When worn, it emits a faint ethereal glow, symbolizing the connection to the realm of the dead.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
No |
Armor (Medium)
Rare
Cold Resistance: The wearer of this armor gains resistance to the cold. Scaled Assault: An enchantmeant that gives 1d6 bonus damage on all attacksThis breastplate is expertly crafted from the shimmering, iridescent scales of a slain wyrm, meticulously arranged and magically treated to retain their resilience and flexibility. The scales, varying in size and color depending on the type of wyrm from which they were harvested, form a protective layer that gleams in the light. Despite its formidable appearance, the breastplate is surprisingly lightweight, allowing the wearer to move with agility in combat.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | 15 + Dexterity modifier (max 2) | No |
Cost: 4800gp
Weight: 20-25 pounds
The statblocks of your class features
Level | Proficiency Bonus | Features | Unarmed Damage | Force Points | |
---|---|---|---|---|---|
1 | +2 | Unarmored Defense, Unarmed Combat | D4 | 0 | |
2 | +2 | Forceful Will | D4 | 2 | |
3 | +2 | Brawl Art, Brawl Art Feature | D4 | 3 | |
4 | +2 | Ability Score Improvement | D4 | 4 | |
5 | +3 | Extra Attack | D4 | 5 | |
6 | +3 | Ability Score Improvement, Improved Strike | D6 | 6 | |
7 | +3 | Brawl Art Feature | D6 | 7 | |
8 | +3 | Strike and Scare | D6 | 8 | |
9 | +4 | Improved Strike | D8 | 9 | |
10 | +4 | Ability Score Improvement | D8 | 10 | |
11 | +4 | Extra Attack (2), Knock-Out Blow | D8 | 11 | |
12 | +4 | Ability Score Improvement | D8 | 12 | |
13 | +5 | Brawl Art Feature | D8 | 13 | |
14 | +5 | Improved Strike | D10 | 14 | |
15 | +5 | Bloodlust | D10 | 15 | |
16 | +5 | Ability Score Improvement | D10 | 16 | |
17 | +6 | Brawl Art Feature | D10 | 17 | |
18 | +6 | Ability Score Improvement | D10 | 18 | |
19 | +6 | Rampage | D10 | 19 | |
20 | +6 | Brawl Art Feature | D10 | 20 |
Statblocks for your familiars, mounts etc.
Keen Sight: The parrot has advantage on Wisdom (Perception) checks that rely on sight. Mimicry: The parrot can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check. Pirate's Companion: The parrot has advantage on saving throws against being frightened or charmed.
Beak: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4+1 piercing damage. Squawk (Recharge 5-6): The parrot emits a loud squawk. Each creature within 15 feet of the parrot that can hear it must succeed on a DC 12 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Jocular Jest: The parrot tells a joke or performs a silly trick. Any creature of its choice within 10 feet that can hear and understand the parrot must succeed on a DC 12 Wisdom saving throw or be charmed until the end of its next turn, finding the parrot's antics too amusing to resist.
Lair Actions (if on owner's shoulder) Feather Frenzy: The parrot begins to molt, creating a flurry of colorful feathers. All creatures within 10 feet of the parrot, including the owner, must make a DC 12 Dexterity saving throw or become lightly obscured by the feathers until the start of the parrot's next turn. While obscured, creatures have disadvantage on Perception checks that rely on sight. Squawking Serenade: The parrot emits a cacophony of squawks and birdcalls. All creatures within 30 feet must succeed on a DC 12 Wisdom saving throw or be charmed by the parrot's whimsical performance until the start of the parrot's next turn. Charmed creatures are incapacitated and find the parrot irresistibly charming.
The bird sits on the shoulder of it's owner
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.