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Arterio

1 Level (279/300 XP for level-up) Folk Hero Background Deer Race / Species / Heritage Lawful Good Alignment
Paladin
Level 1
Hit Dice: 1/1
1d10+1 Class 1

STR
16
+3
DEX
8
-1
CON
12
+1
INT
12
+1
WIS
12
+1
CHA
13
+1
11
Hit Points
-1
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
Walk 30/Run 60
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+3 Attack mod
CHA Ability
+1 Abi Mod
11 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
-1 Dexterity
+1 Constitution
+1 Intelligence
+3 Wisdom
+3 Charisma
saving throws
-1 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+5 Athletics STR
+1 Deception CHA
+1 History INT
+3 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+3 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Javelin +5 STR 1d6+3 piercing
 5 Javelins, Thrown, Range (30/120)
Quarterstaff +5 STR 1d6+3 bludgeoning
 Versatile (1d8)
Attacks

Spell Book

Shield Master -You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Features & Traits
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
23 rations
a waterskin
50 feet of hempen rope
Shield
Chain mail
Holy Symbol of Chauntea
Woodcarver's Tools
Shovel
Iron pot
10 food rations

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Can speak Common Beast and Deer
Proficient with Woodcarver's Tools, land vehicles, simple weapons, and martial weapons.

Languages & Proficiencies
He makes anyone he speaks to feel like the most important person in the world.
He has a strong sense of fair play and always try to find the most equitable solution to arguments.

Personality Traits
He spends every morning training.
Destiny. Nothing and no one can steer me away from my higher calling.

Ideals
He used to be bullied as a child and learned to fight so that it wouldn't happen again.
I wish my childhood sweetheart had come with me to pursue my destiny.

Bonds
He lies poorly.
The people who knew me when I was young know my shameful secret, so I can never go home again.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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