+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+1 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
-2 | Wisdom | |
+4 | Charisma |
+1 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+1 | Athletics | STR | |
+2 | Deception | CHA | |
+2 | History | INT | |
-2 | Insight | WIS | |
+2 | Intimidation | CHA | |
+2 | Investigation | INT |
-2 | Medicine | WIS | |
+2 | Nature | INT | |
-2 | Perception | WIS | |
+2 | Performance | CHA | |
+4 | Persuasion | CHA | |
+2 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
-2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
light crossbow | +3 | STR | 1d8+1 | piercing | |
daggers | +3 | STR | 1d4+1 | piercing |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Conjuration
PHB
0-level (Cantrip) Evocation
PHB, page 267. Available in the SRD and the Basic Rules.
0-level (Cantrip) Transmutation
PHB
0-level (Cantrip) Transmutation
XGE, page 157. Also found in EEPC, page 19.
1-level Conjuration
1-level Enchantment
2-level Evocation
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10 foot radius sphere centred on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
FToD
2-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.